![]() Through years of polishing, and feedback from millions of players, the quality of the game has steadily increased, making it now one of the highest rated games on all app stores.Īs of fall 2017, major new features are in advanced stages of development, including real-time multiplayer, town portal, and a fourth world.Įnjoy the visceral satisfaction of responsive, fast-paced combat, with spectacular special effects, pleasing sounds, rewarding damage numbers, all set against immersive backdrops and atmospheric, inspiring music scores. The best things in the game are obtained by playing, not paying.Įternium has been launched in 2014, and is actively being improved by the original development team. Gems, the game's main currency, can be collected from enemies and quests. The game can be really played for free, as more than 90% of our players do. ![]() The tap-to-move control is more natural and relaxing than thumbsticks, and it's also truer to the vintage point-and-click Action RPG experience. With the exception of a couple of online-only features, the game can also be played offline after the content download completes.ĭrawing signs to cast spells is easy and rewarding. See answers and comments.Eternium is an amazingly fun and beautifully crafted Action RPG, reminiscent of the great classics.Įternium stands out from other mobile Action RPGs by its effortless "tap to move" and innovative "swipe to cast" controls, and its player-friendly "no paywalls, never pay to win" philosophy. This may not be the best way but it seems to work for me. Then the function can be called with: b->algorithm() This could be solved with a virtual function and derived classes. How do you do that within the constructor of a class (since a pointer-to-member function is no regular pointer)? As both algorithms rely on member variables and functions of this class, it is inconvenient to derive a new class. How can I choose the algorithm at the beginning depending on a parameter after the code is already compiled? ![]() I want to set the algorithm at the beginning, like if (parameter=true)Īnd only use 'algorithm()' from this point forward. So instead of writing the following every time if (parameter=true) I do not want to use if-statements each time the algorithm comes up. Which one is chosen is determined at runtime by a parameter (e.g. There are two different algorithms being used throughout the code. ![]()
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